Adding token to Unreal config

Unreal's configuration files can optionally be used to configure the default Rivet token.

  1. You should already have a token that looks like dev_staging.XXXX or pub_prod.XXXX. If you don't, learn more about creating one here.

  2. Add the following to the end of Config/DefaultGame.ini. Replace MY_TOKEN with the token created in the last step.

    [/Script/Rivet.RivetClient]
    DefaultToken=MY_TOKEN