Multiplayer Made Simple
Hassle-free solution to deploy & scale multiplayer game servers
Supports Godot, Unity, Unreal Engine, HTML5, and Custom
Pirate our source code
Packed to the brim with features
Game Servers
Deploy your game on on Rivet, scale globally in seconds
Cost effective auto-scaling
Scales to meet player spikes
Fast & no downtime deploys (< 5 second boot times)
Streamlined team collaboration
Unified logging & monitoring
Customize hardware, 5 regions, & multiple providers
play hours
at scale around the globe
Some of the games that Rivet
Rivet works with your game engine and networking framework
Get started with an example
Canvas & Socket.IO
Godot
Canvas & Socket.IO
Unity & Fish-Net
Colyseus Template
WebRTC
CLI WebSocket
Core Dump