This game is multiplayer

Open-Source Game Infrastructure

Multiplayer game servers and modular backend.
Supports Godot, Unity, Unreal Engine, HTML5, and Custom.

Get up to $120,000.00 in server credits

Game Servers

Deploy game servers in minutes across multiple regions & clouds providers starting at $9/mo which includes 9 servers.

Auto-scales 90% faster than AWS GameLift.
No-downtime deploys & instant rollbacks.
Monitoring & crash reporting.

Free DDoS Mitigation

Protect your game servers from DDoS attacks

No added latency
Supports UDP & TCP & WebSockets & WebRTC
Automatic SSL for game servers (WebSockets & TCP+TLS)


Asset delivery, game downloads, & website hosting

Custom domains
Instant rollbacks
Automatic SSL

Backend Modules

Write server-side logic using TypeScript (or use your own API server)

Modules include matchmaking, parties, authentication, & more
Postgres database included for persistence
Powered by Open Game Backend

Included for Free

DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Automatic geographic routing

Extend with backend modules

  • Write server-side logic using TypeScript (or use your own API server)
  • Launch quickly by using existing modules
  • Postgres database included for persistence
  • Open-source & self-hostable
Available Modules
See all modules →

The Only Backend Your Game Needs

Launch quickly, scale painlessly
Building backends should not take time away from launching your game.
There is no one size fits all for backends. Modify & create modules effortlessly.
Single developer platform for your whole team to build single & multiplayer games.
No vendor locking
You shouldn’t have to build your backend around someone else’s closed-source framework.

Some of the games that Rivet

play hours

Rivet works with your game engine and networking framework.

Our commitment to open-source

Everyone who works at Rivet has shipped a multiplayer game. We've all experienced how much time & money is required to ship a game, and how much harder it is to maintain it.

We refused to use closed-source solutions that locked us in and failed to grow alongside our use cases, so we always opted to build solutions ourselves. To build the tool we needed, we knew it had to make it radically open-source.

The future of game development is open-source and we're here to lead the way.

Permissive License (Apache 2.0)
Audit security
Optionally self-host on-premise
100% crustacean-certified Rust
Trust no-one, own your backend
Left Image
Level Up With Rivet
and get back to game development
Right Image


Open-source multiplayer infrastructure. Easy, flexible, and affordable.

This website is not sponsored by or affiliated with Unity Technologies or its affiliates. Unity Trademark(s) are trademark(s) or registered trademark(s) of Unity Technologies or its affiliates in the U.S. and elsewhere. | This website is not sponsored by, affiliated with, or endorsed by Epic Games, Inc. or its affiliates. 'Unreal Engine' is a trademark or registered trademark of Epic Games, Inc. in the U.S. and elsewhere. | The HTML5 Logo by the World Wide Web Consortium (W3C), used under a Creative Commons Attribution 3.0 License. Source | The Godot Engine Logo by the Andrea Calabró, used under a Creative Commons Attribution 4.0 International License. Source | Docker and the Docker logo are trademarks or registered trademarks of Docker, Inc. in the United States and/or other countries. Docker, Inc. and other parties may also have trademark rights in other terms used herein.

© 2024 Rivet Gaming, Inc. All rights reserved.