Launch Week
Riveting Week 3
Updates and features from our third Riveting Week
Nicholas Kissel
Updates and features from our third Riveting Week
Open beta, Godot plugin, server provisioning.
Comparing Unity's high-level multiplayer API with Unity's Fish-Net framework.
Unity support, custom lobbies, external verification, lobby state, faster starts, Java/Go clients
We've gone open-source, updated our website, and improved our docs
Quickly roll back to the last version deployed to a namespace
Get analytics tailored to user behavior out of the box in your game with Rivet's new analytics dashboard
Use Game Guard for TCP+TLS & UDP sockets to protect from DDoS traffic and handle TLS termination
The official Rivet Unreal Engine module allows you to deploy your multiplayer game to Rivet.