Is Godot 4's Multiplayer a Worthy Alternative to Unity?
Comparing Unity's high-level multiplayer API with Unity's Fish-Net framework.

Comparing Unity's high-level multiplayer API with Unity's Fish-Net framework.
Unity support, custom lobbies, external verification, lobby state, faster starts, Java/Go clients
We've gone open-source, updated our website, and improved our docs
Colyseus Arena was shut down on March 31st. Use the new Rivet plugin to seamlessly migrate to Rivet.
Quickly roll back to the last version deployed to a namespace
Get analytics tailored to user behavior out of the box in your game with Rivet's new analytics dashboard
Use Game Guard for TCP+TLS & UDP sockets to protect from DDoS traffic and handle TLS termination
Official Rivet Unreal Engine module allows you to deploy your multiplayer game to Rivet
New JavaScript/TypeScript API library, published OpenAPI spec, published new CLI, cloud version configs are now easier to write with game mode
Custom SSL certificates is now provided for custom domains, Cloudflare Turnstile can now be used for matchmaker captcha, registration emails sent to users now match the style of the game they're coming from
Avatars are automatically compressed and resized to improve load times, parameters can now be passed to the avatar request to specify custom sizes