Pricing

Affordable for small studios & scalable for large studios.
Always predictable pricing.

Free
Free
  • Great for early development & game jams
  • $5/mo in server credits
  • Supports US (Los Angeles), EU (Frankfurt), and Asia (Tokyo)
  • Max 1 server
Indie
$9/mo
  • Fixed price suitable for indies & hobbyists
  • 6 Flex servers included
  • Supports US (Los Angeles), EU (Frankfurt), and Asia (Tokyo)
Studio
$29/mo + usage
  • $29/mo server credits included
  • Supports 8 regions
  • No CCU or MAU limits
Enterprise
  • Self host on your own servers
  • Bring your own hardware & cloud providers
  • Enterprise support available
  • Launch day preparation (load testing & live monitoring)
Get up to $120,000 server credits

Included for Free

DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Analytics
Automatic geographic routing
Other services ~$259.50/mo
Rivet $0.00

Predictable & Affordable

Pay for what you use

Servers are created & destroyed on-demand to meet user demand. Great for playtesting through games at scale.

Bot & DDoS mitigation

Bots & DDoS attacks commonly drive up costs. Mitigate these out of the box.

Usage Limits

Enforce maximum number of servers & maximum spend to avoid surprises.

Alerting

Immediately be notified of surprise usage. Coming soon.

No CCU or MAU Limits

Rivet only charges for the resources you use, not convoluted metrics like CCUs & MAUs.

Open-Source Self-Hosting

Rivet Cloud is the best place to host your game, but you can always host it yourself if needed.

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Rivet

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

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