Storage
Rivet provides two ways of storing persistent data:
- Database Store data that need to be queried in flexible ways (most common)
- Game Saves Game saves allow you to save game state
- Uploads Store large blobs of data
Database
Rivet Database is used for storing frequently used data. This data can be queried in multiple ways depending on how you need to access the data.
Use the Rivet Database by writing schema & script for inserting/fetching data to ensure security & performance of your data.
Get starting using the Rivet Database here.
Game Saves
Game saves allow you to save game state, similar to how writing to a file system would work if saving games locally.
Game saves can be used for use cases like open-world games, sandboxes, co-op progressions, and more.
Refer to the module documentation below for more information.
Uploads
Uploads enables you to store large blobs of data, such as images, game recordings, and more.
Refer to the module documentation below for more information.