Ports

When running a game on Rivet, you need to expose ports for players to connect to your lobby.

By default, Rivet uses Rivet Game Guard to enable DDoS mitigation and TLS termination out of the box. We recommend using this whenever possible, but on rare occasion you will need to use host networking.


Connecting to your game

When finding a lobby, Rivet returns map of ports with the address and port to connect to.

Unless using host networking, there is no static IP address and port exposed for players to connect to your game.


Support Matrix

ProtocolRivet Game GuardHost Network (Open Source & Enterprise)
Requires single portRequires port range
HTTPS / Secure WebSocket
HTTP / WebSocket
TCP + TLS
TCP
UDP / WebRTC / ENet / KCP