games.namespaces.createGameNamespaceTokenDevelopment
Description
Creates a development token for the given namespace.
Code Examples
Request Parameters
game_id
required path parameter
namespace_id
required path parameter
Request Body
hostname
stringThe hostname used for the token.
ports
union of empty object and objectports.port
numberports.port_range
objectRange of ports that can be connected to. If configured,
network_mode
must equalhost
. Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using. Read more about host networking here. Only available on Rivet Open Source & Enterprise.Related
- cloud.version.matchmaker.PortProtocol
- cloud.version.matchmaker.ProxyKind
ports.port_range.min
numberUnsigned 32 bit integer.
ports.port_range.max
numberUnsigned 32 bit integer.
ports.protocol
stringSignifies the protocol of the port. Note that when proxying through GameGuard (via
ProxyKind
), the port number returned by/find
,/join
, and/create
will not be the same as the port number configured in the config:- With HTTP, the port will always be 80. The hostname of the port correctly routes the incoming connection to the correct port being used by the game server.
- With HTTPS, the port will always be 443. The hostname of the port correctly routes the incoming connection to the correct port being used by the game server.
- Using TCP/UDP, the port will be a random number between 26000 and 31999. This gets automatically routed to the correct port being used by the game server.
Related - cloud.version.matchmaker.GameModeRuntimeDockerPort - cloud.version.matchmaker.ProxyKind - /docs/dynamic-servers/concepts/game-guard - matchmaker.lobbies.find
lobby_ports
any value
Response Body
token
stringA JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.