Ports

When running a game on Rivet, you need to expose ports for players to connect to your lobby.

By default, Rivet uses Rivet Game Guard to enable DDoS mitigation and TLS termination out of the box. We recommend using this whenever possible, but on rare occasion you will need to use host networking.


Connecting to your game

When finding a lobby, Rivet returns map of ports with the address and port to connect to.

Unless using host networking, there is no static IP address and port exposed for players to connect to your game.


Support Matrix

ProtocolRivet Game GuardHost Network (Open Source & Enterprise)
Requires single portRequires port range
HTTPS / Secure WebSocket
HTTP / WebSocket
TCP + TLS
TCP
UDP / WebRTC / ENet / KCP

Rivet

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

This website is not sponsored by or affiliated with Unity Technologies or its affiliates. Unity Trademark(s) are trademark(s) or registered trademark(s) of Unity Technologies or its affiliates in the U.S. and elsewhere. | This website is not sponsored by, affiliated with, or endorsed by Epic Games, Inc. or its affiliates. 'Unreal Engine' is a trademark or registered trademark of Epic Games, Inc. in the U.S. and elsewhere. | The HTML5 Logo by the World Wide Web Consortium (W3C), used under a Creative Commons Attribution 3.0 License. Source | The Godot Engine Logo by the Andrea Calabró, used under a Creative Commons Attribution 4.0 International License. Source | Docker and the Docker logo are trademarks or registered trademarks of Docker, Inc. in the United States and/or other countries. Docker, Inc. and other parties may also have trademark rights in other terms used herein.

© 2024 Rivet Gaming, Inc. All rights reserved.