getSelfProfile


Description

Fetches the current identity's profile.


Code Examples

Request

GET
https://api.rivet.gg/identity/identities/self/profile
curl -X GET 'https://api.rivet.gg/identity/identities/self/profile'

Request Parameters

watch_index

Query parameter, optional


Response Body

identity

object (required)

An identity profile.

identity.account_number

integer (required)

identity.avatar_url

string (required)

The URL of this identity's avatar image.

identity.awaiting_deletion

boolean

Whether or not this identity is awaiting account deletion. Only visible to when the requestee is this identity.

identity.bio

string (required)

Follows regex ^(?:[^\n\r]+\n?|\n)5$

identity.display_name

string (required)

identity.external

object (required)

External links for an identity.

identity.external.profile

string (required)

A link to this identity's profile page.

identity.external.settings

string

A link to the Rivet settings page.

identity.follower_count

integer (required)

identity.following

boolean (required)

Whether or not the requestee's identity is following this identity.

identity.following_count

integer (required)

identity.games

array<object> (required)

identity.games[*].game

object (required)

identity.games[*].game.banner_url

string

The URL of this game's banner image.

identity.games[*].game.display_name

string (required)

identity.games[*].game.game_id

string (required)

identity.games[*].game.logo_url

string

The URL of this game's logo image.

identity.games[*].game.name_id

string (required)

A human readable short identifier used to references resources. Different than a uuid because this is intended to be human readable. Different than DisplayName because this should not include special characters and be short.

identity.games[*].stats

array<object> (required)

identity.games[*].stats[*].config

object (required)

A game statistic config.

identity.games[*].stats[*].config.aggregation

string (required)

A value denoting the aggregation method of a game statistic.

identity.games[*].stats[*].config.display_name

string (required)

identity.games[*].stats[*].config.format

string (required)

A value denoting the format method of a game statistic.

identity.games[*].stats[*].config.icon_id

string (required)

identity.games[*].stats[*].config.postfix_plural

string

A string appended to the end of a game statistic's value that is not exactly 1. Example: 45 dollars.

identity.games[*].stats[*].config.postfix_singular

string

A string appended to the end of a singular game statistic's value. Example: 1 dollar.

identity.games[*].stats[*].config.prefix_plural

string

A string prepended to the beginning of a game statistic's value that is not exactly 1. Example: values 45.

identity.games[*].stats[*].config.prefix_singular

string

A string appended to the beginning of a singular game statistic's value. Example: value 1.

identity.games[*].stats[*].config.priority

integer (required)

identity.games[*].stats[*].config.record_id

string (required)

identity.games[*].stats[*].config.sorting

string (required)

A value denoting the sorting method of a game statistic.

identity.games[*].stats[*].overall_value

number (required)

A single overall value of the given statistic.

identity.groups

array<object> (required)

identity.groups[*].group

object (required)

A group handle.

identity.groups[*].group.avatar_url

string

The URL of this group's avatar image

identity.groups[*].group.display_name

string (required)

identity.groups[*].group.external

object (required)

External links for this group.

identity.groups[*].group.external.profile

string (required)

A link to this group's profile page.

identity.groups[*].group.group_id

string (required)

identity.groups[*].group.is_developer

boolean

Whether or not this group is a developer group.

identity.identity_id

string (required)

identity.is_admin

boolean (required)

Whether or not this identity is an admin.

identity.is_following_me

boolean (required)

Whether or not this identity is both following and is followed by the requestee's identity.

identity.is_game_linked

boolean

Whether or not this game user has been linked through the Rivet dashboard.

identity.is_mutual_following

boolean (required)

identity.is_registered

boolean (required)

Whether or not this identity is registered with a linked account.

identity.join_ts

string (required)

identity.linked_accounts

array<object> (required)

identity.linked_accounts[*].access_token

object

An identity's access token identity.

identity.linked_accounts[*].access_token.name

string (required)

identity.linked_accounts[*].email

object

An identity's linked email.

identity.linked_accounts[*].email.email

string (required)

A valid email address

identity.presence

object

Information about the identity's current status, party, and active game.

identity.presence.game_activity

object

The game an identity is currently participating in.

identity.presence.game_activity.game

object (required)

identity.presence.game_activity.game.banner_url

string

The URL of this game's banner image.

identity.presence.game_activity.game.display_name

string (required)

identity.presence.game_activity.game.game_id

string (required)

identity.presence.game_activity.game.logo_url

string

The URL of this game's logo image.

identity.presence.game_activity.game.name_id

string (required)

A human readable short identifier used to references resources. Different than a uuid because this is intended to be human readable. Different than DisplayName because this should not include special characters and be short.

identity.presence.game_activity.message

string (required)

A short activity message about the current game activity.

identity.presence.game_activity.mutual_metadata

object

JSON data seen only by the given identity and their mutual followers.

identity.presence.game_activity.public_metadata

object

JSON data seen by anyone.

identity.presence.status

string (required)

The current status of an identity. This helps players understand if another player is currently playing or has their game in the background.

identity.presence.update_ts

string (required)

watch

object (required)

Provided by watchable endpoints used in blocking loops.

watch.index

string (required)

Index indicating the version of the data responded. Pass this to WatchQuery to block and wait for the next response.

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