⭐️ events.watch


Description

Returns all events relative to the current identity.


Code Examples

Request

GET
https://api.rivet.gg/identity/events/live
curl -X GET 'https://api.rivet.gg/identity/events/live'

Request Parameters

watch_index

Query parameter, optional


Response Body

events

array<object> (required)

events[*].kind

object (required)

events[*].kind.identity_update

object

events[*].kind.identity_update.identity

object (required)

An identity profile.

events[*].kind.identity_update.identity.account_number

integer (required)

events[*].kind.identity_update.identity.avatar_url

string (required)

The URL of this identity's avatar image.

events[*].kind.identity_update.identity.awaiting_deletion

boolean

Whether or not this identity is awaiting account deletion. Only visible to when the requestee is this identity.

events[*].kind.identity_update.identity.bio

string (required)

Follows regex ^(?:[^\n\r]+\n?|\n)5$

events[*].kind.identity_update.identity.display_name

string (required)

events[*].kind.identity_update.identity.external

object (required)

External links for an identity.

events[*].kind.identity_update.identity.external.profile

string (required)

A link to this identity's profile page.

events[*].kind.identity_update.identity.external.settings

string

A link to the Rivet settings page.

events[*].kind.identity_update.identity.follower_count

integer (required)

events[*].kind.identity_update.identity.following

boolean (required)

Whether or not the requestee's identity is following this identity.

events[*].kind.identity_update.identity.following_count

integer (required)

events[*].kind.identity_update.identity.games

array<object> (required)

events[*].kind.identity_update.identity.games[*].game

object (required)

events[*].kind.identity_update.identity.games[*].game.banner_url

string

The URL of this game's banner image.

events[*].kind.identity_update.identity.games[*].game.display_name

string (required)

events[*].kind.identity_update.identity.games[*].game.game_id

string (required)

events[*].kind.identity_update.identity.games[*].game.logo_url

string

The URL of this game's logo image.

events[*].kind.identity_update.identity.games[*].game.name_id

string (required)

A human readable short identifier used to references resources. Different than a uuid because this is intended to be human readable. Different than DisplayName because this should not include special characters and be short.

events[*].kind.identity_update.identity.games[*].stats

array<object> (required)

events[*].kind.identity_update.identity.games[*].stats[*].config

object (required)

A game statistic config.

events[*].kind.identity_update.identity.games[*].stats[*].config.aggregation

string (required)

A value denoting the aggregation method of a game statistic.

events[*].kind.identity_update.identity.games[*].stats[*].config.display_name

string (required)

events[*].kind.identity_update.identity.games[*].stats[*].config.format

string (required)

A value denoting the format method of a game statistic.

events[*].kind.identity_update.identity.games[*].stats[*].config.icon_id

string (required)

events[*].kind.identity_update.identity.games[*].stats[*].config.postfix_plural

string

A string appended to the end of a game statistic's value that is not exactly 1. Example: 45 dollars.

events[*].kind.identity_update.identity.games[*].stats[*].config.postfix_singular

string

A string appended to the end of a singular game statistic's value. Example: 1 dollar.

events[*].kind.identity_update.identity.games[*].stats[*].config.prefix_plural

string

A string prepended to the beginning of a game statistic's value that is not exactly 1. Example: values 45.

events[*].kind.identity_update.identity.games[*].stats[*].config.prefix_singular

string

A string appended to the beginning of a singular game statistic's value. Example: value 1.

events[*].kind.identity_update.identity.games[*].stats[*].config.priority

integer (required)

events[*].kind.identity_update.identity.games[*].stats[*].config.record_id

string (required)

events[*].kind.identity_update.identity.games[*].stats[*].config.sorting

string (required)

A value denoting the sorting method of a game statistic.

events[*].kind.identity_update.identity.games[*].stats[*].overall_value

number (required)

A single overall value of the given statistic.

events[*].kind.identity_update.identity.groups

array<object> (required)

events[*].kind.identity_update.identity.groups[*].group

object (required)

A group handle.

events[*].kind.identity_update.identity.groups[*].group.avatar_url

string

The URL of this group's avatar image

events[*].kind.identity_update.identity.groups[*].group.display_name

string (required)

events[*].kind.identity_update.identity.groups[*].group.external

object (required)

External links for this group.

events[*].kind.identity_update.identity.groups[*].group.external.profile

string (required)

A link to this group's profile page.

events[*].kind.identity_update.identity.groups[*].group.group_id

string (required)

events[*].kind.identity_update.identity.groups[*].group.is_developer

boolean

Whether or not this group is a developer group.

events[*].kind.identity_update.identity.identity_id

string (required)

events[*].kind.identity_update.identity.is_admin

boolean (required)

Whether or not this identity is an admin.

events[*].kind.identity_update.identity.is_following_me

boolean (required)

Whether or not this identity is both following and is followed by the requestee's identity.

events[*].kind.identity_update.identity.is_game_linked

boolean

Whether or not this game user has been linked through the Rivet dashboard.

events[*].kind.identity_update.identity.is_mutual_following

boolean (required)

events[*].kind.identity_update.identity.is_registered

boolean (required)

Whether or not this identity is registered with a linked account.

events[*].kind.identity_update.identity.join_ts

string (required)

events[*].kind.identity_update.identity.linked_accounts

array<object> (required)

events[*].kind.identity_update.identity.linked_accounts[*].access_token

object

An identity's access token identity.

events[*].kind.identity_update.identity.linked_accounts[*].access_token.name

string (required)

events[*].kind.identity_update.identity.linked_accounts[*].email

object

An identity's linked email.

events[*].kind.identity_update.identity.linked_accounts[*].email.email

string (required)

A valid email address

events[*].kind.identity_update.identity.presence

object

Information about the identity's current status, party, and active game.

events[*].kind.identity_update.identity.presence.game_activity

object

The game an identity is currently participating in.

events[*].kind.identity_update.identity.presence.game_activity.game

object (required)

events[*].kind.identity_update.identity.presence.game_activity.game.banner_url

string

The URL of this game's banner image.

events[*].kind.identity_update.identity.presence.game_activity.game.display_name

string (required)

events[*].kind.identity_update.identity.presence.game_activity.game.game_id

string (required)

events[*].kind.identity_update.identity.presence.game_activity.game.logo_url

string

The URL of this game's logo image.

events[*].kind.identity_update.identity.presence.game_activity.game.name_id

string (required)

A human readable short identifier used to references resources. Different than a uuid because this is intended to be human readable. Different than DisplayName because this should not include special characters and be short.

events[*].kind.identity_update.identity.presence.game_activity.message

string (required)

A short activity message about the current game activity.

events[*].kind.identity_update.identity.presence.game_activity.mutual_metadata

object

JSON data seen only by the given identity and their mutual followers.

events[*].kind.identity_update.identity.presence.game_activity.public_metadata

object

JSON data seen by anyone.

events[*].kind.identity_update.identity.presence.status

string (required)

The current status of an identity. This helps players understand if another player is currently playing or has their game in the background.

events[*].kind.identity_update.identity.presence.update_ts

string (required)

events[*].kind.matchmaker_lobby_join

object

events[*].kind.matchmaker_lobby_join.lobby

object (required)

A matchmaker lobby.

events[*].kind.matchmaker_lobby_join.lobby.lobby_id

string (required)

events[*].kind.matchmaker_lobby_join.lobby.region

object (required)

A matchmaker lobby region.

events[*].kind.matchmaker_lobby_join.lobby.region.display_name

string (required)

events[*].kind.matchmaker_lobby_join.lobby.region.region_id

string (required)

A human readable short identifier used to references resources. Different than a uuid because this is intended to be human readable. Different than DisplayName because this should not include special characters and be short.

events[*].kind.matchmaker_lobby_join.player

object (required)

A matchmaker lobby player.

events[*].kind.matchmaker_lobby_join.player.token

string (required)

Pass this token through the socket to the lobby server. The lobby server will validate this token with PlayerConnected.player_token

events[*].kind.matchmaker_lobby_join.ports

map<string, object> (required)

events[*].kind.matchmaker_lobby_join.ports.<port>.host

string

The host for the given port. Will be null if using a port range.

events[*].kind.matchmaker_lobby_join.ports.<port>.hostname

string (required)

events[*].kind.matchmaker_lobby_join.ports.<port>.is_tls

boolean (required)

Whether or not this lobby port uses TLS. You cannot mix a non-TLS and TLS ports.

events[*].kind.matchmaker_lobby_join.ports.<port>.port

integer

The port number for this lobby. Will be null if using a port range.

events[*].kind.matchmaker_lobby_join.ports.<port>.port_range

object

Inclusive range of ports that can be connected to.

events[*].kind.matchmaker_lobby_join.ports.<port>.port_range.max

integer (required)

Maximum port that can be connected to. Inclusive range.

events[*].kind.matchmaker_lobby_join.ports.<port>.port_range.min

integer (required)

Minimum port that can be connected to. Inclusive range.

events[*].notification

object

Notifications represent information that should be presented to the user immediately. At the moment, only chat message events have associated notifications.

Display

Notifications should be displayed in an unobtrusive manner throughout the entire game. Notifications should disappear after a few seconds if not interacted with.

Interactions

If your platform supports it, notifications should be able to be clicked or tapped in order to open the relevant context for the event. For a simple implementation of notification interactions, open url in a web browser to present the relevant context. For example, a chat message notification will open the thread the chat message was sent in. For advanced implementations that implement a custom chat UI, use GlobalEvent.kind to determine what action to take when the notification is interacted with. For example, if the global event kind is GlobalEventChatMessage, then open the chat UI for the given thread.

events[*].notification.description

string (required)

events[*].notification.thumbnail_url

string (required)

URL to an image thumbnail that should be shown for this notification.

events[*].notification.title

string (required)

events[*].notification.url

string (required)

Rivet Hub URL that holds the relevant context for this notification.

events[*].ts

string (required)

watch

object (required)

Provided by watchable endpoints used in blocking loops.

watch.index

string (required)

Index indicating the version of the data responded. Pass this to WatchQuery to block and wait for the next response.

Was this page helpful?

Edit Page

On this page


Rivet

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

This website is not sponsored by or affiliated with Unity Technologies or its affiliates. Unity Trademark(s) are trademark(s) or registered trademark(s) of Unity Technologies or its affiliates in the U.S. and elsewhere. | This website is not sponsored by, affiliated with, or endorsed by Epic Games, Inc. or its affiliates. 'Unreal Engine' is a trademark or registered trademark of Epic Games, Inc. in the U.S. and elsewhere. | The HTML5 Logo by the World Wide Web Consortium (W3C), used under a Creative Commons Attribution 3.0 License. Source | The Godot Engine Logo by the Andrea Calabró, used under a Creative Commons Attribution 4.0 International License. Source | Docker and the Docker logo are trademarks or registered trademarks of Docker, Inc. in the United States and/or other countries. Docker, Inc. and other parties may also have trademark rights in other terms used herein.

© 2024 Rivet Gaming, Inc. All rights reserved.