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Usage-Based Pricing Update

Today we're excited to announce updates to Rivet's pricing model, moving to a more transparent and flexible usage-based system. This change allows developers to better scale their applications while only paying for what they use.


Key Changes

  • Pay-as-you-go Model: Only pay for the resources your actors actually consume down to the millisecond
  • Simplified Metrics: Clear pricing based on:
    • Runtime
    • Bandwidth
    • Storage
  • Free Tier: Generous free tier for developers and small projects with $5/monthly credit
  • No upfront commitments: Scale up or down as needed

Pricing Details

Our new pricing structure is designed to be straightforward and predictable:

  • Compute: Actors come with 128MB of memory and cost $0.00000000163/millisecond or $4.29/month
  • Bandwidth: 10GB for each Actor pooled, $0.05/GB thereafter
  • Storage: 1GB + $0.20/GB month
  • Storage Writes: 1M + $1.00/million
  • Storage Reads: 1M + $0.20/million

For more details about our pricing, visit our pricing page.


Questions?

If you have any questions about the new pricing model, feel free to reach out to us on Discord or support.