This game is multiplayer

Open-Source Multiplayer Tooling

Build multiplayer painlessly with Game Servers, Matchmaking, and Authentication. Customize endlessly using Backend Scripting. Scale effortlessly with DDoS Mitigation and Monitoring.
Open-Source & Self-Hostable.
Install Plugin
Create & deploy a multiplayer game from scratch in under 5 minutes.

Dedicated Game Server Hosting

Autoscaling & instant servers. Includes DDoS mitigation, monitoring, & crash reporting. Supports TCP, UDP, WebSockets, & more.

Matchmaking, Lobbies, & Parties

Supports casual, competitive, MMO, and turn-based. Works with server-authoritative, P2P, & async multiplayer.

Accounts, Friends, & Presence

Display friends online & facilitate playing together. Authenticate with email, username, or social.

100% Modular & Scriptable

Pick and choose modules to use. Easily write server-side scripts & real-time actors. Database included for free.

...and so much more

Analytics
Auth Email
Auth Email Linking
Auth Email Passwordless
Auth Email/Password
Auth Username Password
Chat
Currency
Discord Activities
Email
Friends
Game Saves
Groups
Identities
Infisical
Leaderboards
Lobbies
Parties
Presence
Rate Limit
Rivet
Social Authentication Provider
Tokens
Twilio SendGrid
Uploads
User Password Verifier
Users

Powering play sessions
for FPS games

A Single Platform to Manage Your Game Servers & Backend

Manage running servers, see players online, view logs, inspect crashes, and monitor performance.

Game Server Management Image

Seamlessly Built into Your Favorite Engine

  • Create & deploy a multiplayer game from scratch in under 5 minutes
  • Deploy existing multiplayer games using integrations with networking libraries
  • One-click deploys for playtesting
  • Includes tools for developing multiplayer games locally
  • High quality SDKs & documentation

Included for Free

DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Other services ~$259.50/mo
Rivet $0.00

Need even more customization?

Custom modules without server hassels

Write backend modules with TypeScript, Postgres, and real-time actors. Auto-generate SDKs for your module to use in engine. Reuse modules across multiple games with registries.

Documentation
Access to low-level APIs

Build with low-level APIs for highly custom use cases. Includes APIs for provisioning servers, customizing networking, managing builds, and tuning DDoS protection rules.

Fully automatable cloud

Build custom deploy pipelines using Rivet's cloud APIs. Anything you can do via a GUI is available as an API & CLI.

Documentation
Integrated with existing tools

Works with your favorite tools & existing backends. Integrate Rivet incrementally without having to rewrite anything.

Documentation

Our commitment to open-source

Everyone who works at Rivet has shipped a multiplayer game. We've all experienced how much time & money is required to ship a game, and how much harder it is to maintain it.

We refused to use closed-source solutions that locked us in and failed to grow alongside our use cases, so we always opted to build solutions ourselves. To build the tool we needed, we knew it had to make it radically open-source.

The future of game development is open-source and we're here to lead the way.

Permissive License (Apache 2.0)
Audit security
Optionally self-host on-premise
100% crustacean-certified Rust
Trust no-one, own your backend
Left Image
Level Up with Rivet
and get back to game development
Right Image

Rivet

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

This website is not sponsored by or affiliated with Unity Technologies or its affiliates. Unity Trademark(s) are trademark(s) or registered trademark(s) of Unity Technologies or its affiliates in the U.S. and elsewhere. | This website is not sponsored by, affiliated with, or endorsed by Epic Games, Inc. or its affiliates. 'Unreal Engine' is a trademark or registered trademark of Epic Games, Inc. in the U.S. and elsewhere. | The HTML5 Logo by the World Wide Web Consortium (W3C), used under a Creative Commons Attribution 3.0 License. Source | The Godot Engine Logo by the Andrea Calabró, used under a Creative Commons Attribution 4.0 International License. Source | Docker and the Docker logo are trademarks or registered trademarks of Docker, Inc. in the United States and/or other countries. Docker, Inc. and other parties may also have trademark rights in other terms used herein.

© 2024 Rivet Gaming, Inc. All rights reserved.