Pricing
Affordable for small studios & scalable for large studios.
Always predictable pricing.
Indie
$9/mo
- Fixed price suitable for indies & hobbyists
- 6 Flex servers included
- Supports US (Los Angeles), EU (Frankfurt), and Asia (Tokyo)
Open-source
- Self host on your own servers
- Bring your own hardware
- Enterprise support available
Included for Free
DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Analytics
Automatic geographic routing
Plus backend modules
Build your own
Matchmaker
PartiesComing mid-2024
PresenceComing mid-2024
Auth
Users
Friends
LeaderboardsComing mid-2024
Usage Estimator
Rivet autoscales your game servers on-demand.
Server Type
Standard
Coming Soon
- Recommended for games with long-lived servers
- Great for MMO, survival, metaverse
- Startup in < 60s
- Runs indefinitely
Flex
- Recommended for games that create & destroy servers frequently
- Great for shooters, puzzles, tournaments, battle royale, tournaments
- Startup in < 5s
- Runs for finite amount of time
Server Hardware
Max Active Servers
Regions
Price per server
$6.43/server/mo
CPU Cores
1 shared core
RAM
919 MB
Bandwidth
750 GB
Processor
AMD EPYC 7713
Clock Speed
Up to 2.0 GHz base, 3.675 GHz boost
More hardware configurations coming soon.
Bandwidth limit pooled across all servers.
$0.05/GB for bandwidth overages.
Bandwidth limit pooled across all servers.
$0.05/GB for bandwidth overages.
Estimate with autoscaling
$29.77
/mo
Studio plan
Based on real world data. May vary for your game.
Predictable & Affordable
Pay for what you use
Servers are created & destroyed on-demand to meet user demand. Great for playtesting through games at scale.
Bot & DDoS mitigation
Bots & DDoS attacks commonly drive up costs. Mitigate these out of the box.
Usage Limits
Enforce maximum number of servers & maximum spend to avoid surprises.
Alerting
Immediately be notified of surprise usage. Coming soon.
No CCU or MAU Limits
Rivet only charges for the resources you use, not convoluted metrics like CCUs & MAUs.
Open-Source Self Hosting
Rivet Cloud is the best place to host your game, but you can always host it yourself if needed.