Multiplayer Made Simple
Easy.Flexible.Affordable.
Supports Godot, Unity, Unreal Engine, HTML5, and Custom.
Open-source and self-hostable.
Dedicated Game Servers
Deploy game servers in minutes across multiple regions & clouds providers
- Optimize for performance or cost, servers starting at $2.85/mo
- Auto-scales 90% faster than AWS GameLift
- No-downtime deploys & instant rollbacks
- Monitoring & crash reporting
DDoS Mitigation
- Included for free
- No added latency
- Supports UDP & TCP & WebSockets & WebRTC
- Automatic SSL for game servers (WebSockets & TCP+TLS)
CDN
Asset delivery, game downloads, & website hosting
- Custom domains
- Instant rollbacks
- Automatic SSL
Backend Modules
Write server-side logic using TypeScript (or use your own API server)
- Modules include matchmaking, parties, authentication, & more
- Postgres database included for persistence
- Powered by Open Game Backend
Extend with backend modules
- Write server-side logic using TypeScript (or use your own API server)
- Launch quickly by using existing modules
- Postgres database included for persistence
- Open-source & self-hostable
Rivet works with your game engine and networking framework
Get started with an example
Our commitment to open-source
Everyone who works at Rivet has shipped a multiplayer game. We've all experienced how much time & money is required to ship a game, and how much harder it is to maintain it.
We refused to use closed-source solutions that locked us in and failed to grow alongside our use cases, so we always opted to build solutions ourselves. To build the tool we needed, we knew it had to make it radically open-source.
The future of game development is open-source and we're here to lead the way.